Niantic Inc.
During my time at Niantic Inc., I had the opportunity to work on the Hamlet project in collaboration with Punchdrunk, contributing to the development of an immersive augmented reality experience. My role encompassed concept art, UI design, and AR development, where I was responsible for designing gameplay mechanics, in-game assets, characters, environments, UI elements, and shaders. Working closely with the Art Director, I helped establish a visual guide that defined the game's aesthetic, iconography, and narrative structure. I also created detailed model sheets to streamline asset production for the art team. Collaboration played a key role in the project, as I regularly exchanged feedback with team members to refine gameplay, enhance design elements, and strengthen the storytelling. Additionally, I worked alongside Punchdrunk’s Creative Leads and Producers to shape the vision for our in-game campaign and story-driven cinematics, ensuring a seamless and engaging player experience.
CONCEPT ART
VISUAL DEVELOPMENT & STORY TELLING
EXPERIMENTAL
AUGMENTED REALITY & GAMEPLAY MECHANICS